The Tomb of Azathoth
A downloadable game for Windows
Tomb of Azathoth is a short horror RPG inspired by the likes of classic Shin Megami Tensei and other first person dungeon crawlers.
As a result the game is very challenging and punishes mistakes harshly, however rewards good use of skills fruitfully. On top of this, it provides the player with several decisions that can affect how the rest of the game plays out... Will you fight for everyone? or survive on your own?
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Combat is turn based and uses the Press Turn Battle system.
When a weakness is exploited you only use up half of an action icon, and can potentially double your actions per turn.
However missing an attack or hitting an enemy with a element they null costs 2 action icons and cuts the turn short.
This applies to both your party and the enemy party, so ability knowledge and affinity coverage is key.
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Blu_Wraith |
Genre | Role Playing |
Tags | Experimental, Female Protagonist, First-Person, Horror, Lovecraftian Horror, Meaningful Choices, Retro, Short, Singleplayer, Turn-based |
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Nice game! It's a well-made Persona/SMT-like, and the combat felt just as tense and satisfying. Music is awesome, and the low-fi graphics do a good job creating a creepy atmosphere.
I didn't use the sacrifice mechanic because it never felt like it was worth it. I tried it for a bit, but the combat felt much harder having one less party member even if it let me buff one of them. Also, the times a character ended up dying it didn't feel like a "choice" on my part, but instead it felt like I just failed and I was compelled to reload and try again. There might be some potential in that concept, but maybe the rewards should be/feel more impactful.
Things did get a bit tedious at times because the encounter rate felt high in some places even with really weak enemies. It took all of my will power to not quit the game once I reached the R'yleh floors (even with the Escape skill), which were unnecessarily huge with a ton of time-wasting branching paths and gimmicks. I think the game overall could benefit from much smaller and simpler floors. Even when a dead end has a treasure chest, it didn't feel worth the time lost because I rarely needed to use items (except for revival/healing items during the final boss battle)
Some issues I encountered:
But don't get me wrong, I loved the game! I enjoyed my time with it even though there were some frustrating parts. Good job!
fun game
Doesn't work. Always crashes, Visual c++ crash (engine), no title even. IDK, broken.
Could you send an image of the exact error?
I did a fresh install to double check and I couldn't get it to occur